A digital world for everyday life.
Walk in as yourself. Meet whoever's there. Step into real stores from real businesses. MetaScape isn't a game you finish — it's a place you go.
- Real people, live
- Real stores, real prices
- Phone · desktop · headset
- No account needed


Nothing to win. Everything to do.
No scores, no missions, no timers.
You're not a player. You're a visitor, a neighbour, a customer — the same person you are outside.
Everyone in one place, live.
When someone walks past, that's a real person, right now. Say something and anyone within earshot hears it.
Real businesses, not props.
Every storefront belongs to a real business — their real products, their real prices, and a door straight to their real site.
The first district is the Market.
MetaScape opens one district at a time. The Market is a walkable hall of 12 storefronts across three wings — Style, Beauty & Wellness, and Dining — every one of them a real business you could visit outside the world too.
- storefronts
- 12
- wings
- 3
- earshot for nearby talk
- 16 m
- invented prices
- 0
Every fact above is the world as it runs today, not a plan.




Three ways to spend time in the world.
Connect
Open nowSee who's around, walk over, talk. Conversation is nearby-only, like a real room — no feeds, no followers, no broadcast.
Shop
Open nowStep into a storefront, look at what they actually sell and what it actually costs, and go straight to their site to buy.
Live
In designA place of your own, people you know, a routine — the everyday side of a world. This is where MetaScape is headed next.
A world, opened one district at a time.
Each district is a place with its own purpose. Only what's marked open exists today — the rest is the plan, in the order we intend to build it.
- Open now
Market
Storefronts from real businesses. Browse, talk to whoever's shopping next to you, buy on their site.
12 units · Style · Beauty & Wellness · Dining
- Building
Commons
Plazas, benches, meeting spots. Somewhere to just be — and to find the people you came to see.
Next district
- In design
Homes
A place of your own inside the world, that you can bring people to.
Planned
- In design
Work
Offices, meetings, a desk in the world — for the people you work with, wherever they are.
Planned
- In design
Events
Launches, screenings, showcases — everyone in the same place at the same time.
Planned
Four steps and you're in.
- 01
Choose how you show up
A name and a look — a realistic body, your colours, your height. It's saved on your device. No account, no email.
- 02
Walk in
Keyboard on a desktop, a drag anywhere on a phone, a thumbstick on a headset. Same world, same people.
- 03
Meet whoever's here
Everyone inside is shown in real time. Talk to anyone within earshot — and only them.
- 04
Step into a store
Walk up to a unit, browse its real products and prices, and go through to the business's own site.
Phone, desktop, headset.
MetaScape runs in the browser. Nothing to install.
Phone
Drag anywhere to walk, push to the rim to run, a second finger looks around. Tap a store to browse it.
Desktop
W / S walk, A / D turn, Shift runs, drag to look. C for first person, T to talk, E to browse.
Headset
On a WebXR headset the HUD shows Enter VR. The left thumbstick walks where you look.
Four rules the world keeps.
Real over invented
A price is shown only if the business publishes it. If we don't know, the world says nothing rather than making something up.
Live over scripted
Nothing in the world is a recording of a person. If you see someone, they're there.
You over your data
Others see your name and look while you're inside. Nothing else about you is kept — there's no account to keep it in.
Consent over convenience
A real person's face becomes an avatar only with that person's OK. Businesses appear only once they've agreed to.
Your business, in the world.
A storefront in the Market shows your real products and prices and opens onto your real site. It's built on Metrix, so it stays in step with your website.
Open a storefront
Now, next, later.
- The Market — open in preview
- Realistic bodies, live presence, nearby talk
- Phone, desktop and headset
- The Commons — the first place that isn't a store
- A way to find people you know
- More bodies to choose from
- Homes
- Work
- Events


